Chivalry: Medieval Warfare - it is said to the developers, the medieval "military" (original "combat" - the word game "battle"), first-person game. In the local imaginary world Agate Knights (Agathian Knights) are fighting against the Masonic Order (Mason Order) for control of the country Agatha (Agatha). And, surprisingly for such games, the local world discharged enough, it has its heroes and its traitors, and, of course, reasons to fight - this time in their role as advocates of civil war.
The combat system of the game is almost classical. We offer the ability to block or repel attacks (shield and other arms, respectively), or simply dodging blows and attacks themselves can often be the main and the alternative. But note some features: First, choose the direction of impact we can not. Instead, we were given three types of impact: normal "backhand" slow "because of the head" and a quick "poke." Second, keep the weapon permanently block will not work: the character itself will remove it after a rather short period of time. Third, instead of breaking boards in the game presence limit of endurance. Every time blocking shield bash, you lose quite a lot of his strength. Complete loss of power means you can not block, and a much slower speed bumps.
Features:
Team targets - a chain of tasks to different sides of the conflict. One side acts as a defender and as a rule is to protect some point or character, and second, respectively, to capture zone or kill someone. Variations, such as protecting or killing civilians. In some cases, players have to interact with different objects: objects ignite torches or ram pushing a cart (you have to stand next to them), etc.
Every man for himself - a classic deathmatch, in which all players are enemies of each other. Revival is not limited.
Battle Command - team deathmatch, where the winner is the team with the greater number of points murders. Revival is not limited.
Team survival - similar team battles, but the revival of the players in a separate round impossible. In each round wins is the team that killed all the other players in the team, or at the expiration of the allotted time save more soldiers.
King of the hill - he is King of the hill. In this mode, the teams fight for the key point that you need to hold an overwhelming number of troops. Standing at a point players raise points of capture. The more players of one team is at a point, the faster capture.
In this release, you can only play in one player: Training mode or play with bots (like Quake 3).
Release Information:
- Game Version 1.0.10246.0, downloaded December 24, 2012, is identical to an activated licensed copy of the game.
- Rip by GameWorks
System requirements:
Processor: AMD Athlon 64 or Intel Pentium 4 or higher
Memory 2 GB
Video Card: NVIDIA 7800GT or ATI Radeon or higher
Hard disk space: 11 GB
Sound Card: 100% DirectX 9.0c compatible
The combat system of the game is almost classical. We offer the ability to block or repel attacks (shield and other arms, respectively), or simply dodging blows and attacks themselves can often be the main and the alternative. But note some features: First, choose the direction of impact we can not. Instead, we were given three types of impact: normal "backhand" slow "because of the head" and a quick "poke." Second, keep the weapon permanently block will not work: the character itself will remove it after a rather short period of time. Third, instead of breaking boards in the game presence limit of endurance. Every time blocking shield bash, you lose quite a lot of his strength. Complete loss of power means you can not block, and a much slower speed bumps.
Features:
Team targets - a chain of tasks to different sides of the conflict. One side acts as a defender and as a rule is to protect some point or character, and second, respectively, to capture zone or kill someone. Variations, such as protecting or killing civilians. In some cases, players have to interact with different objects: objects ignite torches or ram pushing a cart (you have to stand next to them), etc.
Every man for himself - a classic deathmatch, in which all players are enemies of each other. Revival is not limited.
Battle Command - team deathmatch, where the winner is the team with the greater number of points murders. Revival is not limited.
Team survival - similar team battles, but the revival of the players in a separate round impossible. In each round wins is the team that killed all the other players in the team, or at the expiration of the allotted time save more soldiers.
King of the hill - he is King of the hill. In this mode, the teams fight for the key point that you need to hold an overwhelming number of troops. Standing at a point players raise points of capture. The more players of one team is at a point, the faster capture.
In this release, you can only play in one player: Training mode or play with bots (like Quake 3).
Release Information:
- Game Version 1.0.10246.0, downloaded December 24, 2012, is identical to an activated licensed copy of the game.
- Rip by GameWorks
System requirements:
Processor: AMD Athlon 64 or Intel Pentium 4 or higher
Memory 2 GB
Video Card: NVIDIA 7800GT or ATI Radeon or higher
Hard disk space: 11 GB
Sound Card: 100% DirectX 9.0c compatible
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