I'm playing Approaching Infinity, a roguelike space adventure by Ibology and Shrapnel Games.
The turn-based game features quest-based victory conditions, although a game can be played until death. Each sector consists of a number of planets, stars, asteroids, space stations, NPC ships, alien embassies, and collectable items; landing on a planet provides another randomized map to explore. Items can be sold for profit or used to craft new items (weapons, shields, armor, sensors, engines). The rudimentary, low-resolution graphics and awkward interface makes navigating the game difficult, though the amount of replay value due to the randomized content is high. Approaching Infinity capably applies roguelike mechanics to a space setting, but its presentation could be more inviting.
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