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Homeworld Remastered Collection Gameplay Review

I'm playing Homeworld Remastered Collection, a real-time space strategy game by Gearbox Software.



The collection includes the original versions of both Homeworld and Homeworld 2, plus “remastered” adaptations with much better graphics, a properly-scaled interface, and some improved rules. Fleets are persistent between levels in both campaigns, and the difficult adjusts based on how many ships are present in the armada. Skirmish modes against the AI can use either the new combined rules set or the parameters from the original games; the addition of capturable relics (like flags or resource nodes in other games), objective challenges, and bounties to the skirmish games make for a more varied experience. Online multiplayer is currently in “beta” because of future balancing changes based on player feedback. The interface is adapted and improved from Homeworld 2, granting easy access to build queues, research, control groups, and the large map overview. Ships include fighters, corvettes, frigates, and capital ships, each with their own strengths and weaknesses as outlined in helpful tool-tips. Resource collectors, sensors, and defensive platforms can also join the fray. Research unlocks new unit types or upgrades existing ones, and modules on large ships can grant new abilities. The AI provides a decent challenge in both the campaigns and skirmish mode, and friendly units automatically engage nearby enemies. Homeworld Remastered Collection is a good update to a great series.

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