GameInfo: Oceanhorn: Monster of Uncharted Seas is an action-adventure video game for iOS and PC. The gameplay and graphic design of Oceanhorn closely follows that of The Legend of Zelda video games, notably The Wind Waker and A Link to the Past. Players explore dungeons, fight monsters with various weapons, and throw pots and cut bushes to find hidden coins or hearts. The music of Oceanhorn was composed by Kalle Ylitalo, with a few additional compositions by Kenji Ito and Nobuo Uematsu.
Review: This game was marketed as a Zelda clone. However, it is not even close. The only similarities are, bows, bombs, and swinging a sword. It ends there. There are no original gadgets, no compelling storyline, no challenging boss fights, and no challenging puzzles. The entire game feels extremely limited. There is no real mystery to character development and the storyline is petty. All of the mobs require the same logic to defeat and there are very few variations of them.
If this were to be a clone, then where are all of the extra gadgets and related puzzles? The only extra "gadget" you get is the ability to jump over 1 block. There are a total of ~10 types of creature to defeat, but really only 4 different types: flyers, biters, sword swingers, and archers. All of them are weak against everything. So there is no real need to mixup your playstyle. Bosses show a little bit of variety, but are too simplistic.
The competition offers variance between mobs. Some mobs can only be killed with bombs, others with the bow. You could use a boomerang to stun them or grab what they dropped. The puzzles in the competition actually required thinking. This game blatently points out what exactly needs to be done to solve just about all of the puzzles.
So, if you want an incredibly easy and boring ripoff, this is your game. Otherwise, I'd only consider purchasing this during summer sale at the price it is worth - $3.
Review: This game was marketed as a Zelda clone. However, it is not even close. The only similarities are, bows, bombs, and swinging a sword. It ends there. There are no original gadgets, no compelling storyline, no challenging boss fights, and no challenging puzzles. The entire game feels extremely limited. There is no real mystery to character development and the storyline is petty. All of the mobs require the same logic to defeat and there are very few variations of them.
If this were to be a clone, then where are all of the extra gadgets and related puzzles? The only extra "gadget" you get is the ability to jump over 1 block. There are a total of ~10 types of creature to defeat, but really only 4 different types: flyers, biters, sword swingers, and archers. All of them are weak against everything. So there is no real need to mixup your playstyle. Bosses show a little bit of variety, but are too simplistic.
The competition offers variance between mobs. Some mobs can only be killed with bombs, others with the bow. You could use a boomerang to stun them or grab what they dropped. The puzzles in the competition actually required thinking. This game blatently points out what exactly needs to be done to solve just about all of the puzzles.
So, if you want an incredibly easy and boring ripoff, this is your game. Otherwise, I'd only consider purchasing this during summer sale at the price it is worth - $3.
Verdict: 50/100
Trailer:
Details:
Genre: Action, Adventure, Indie, RPG
Developer: Cornfox & Bros.
Publisher: Cornfox & Bros.
Release Date: 17 Mar, 2015
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