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Galactic Civilizations III Gameplay Review

I'm playing Galactic Civilizations III, a turn-based 4X space strategy game by Stardock Entertainment.



In addition to a campaign, the sequel includes robust game customization, as tweaking the galaxy attributes (including extremely large galaxy sizes) and pacing is encouraged. The eight different races are distinctive in their play styles and supported by varied victory conditions; custom factions can also be created easily. Galactic Civilizations III is the first game in the series to feature online multiplayer, and the game has also transitioned to a hex-based map. The interface provides quick access most of the game mechanics, although some displays would be better if they were not full-screen. Production can be divided between wealth, research, and manufacturing, which can further divided between social and military construction. Planetary structures now have adjacency bonuses, so placement on the surface matters. Shipyards are now based in space and can use production from several planets, streamlining military endeavors. The custom ship designer offers many parts to customize the look of each vessel, though the default ships aren’t too bad. Research can be completed by using a simplified display or the more traditional tree view, which now comes with a search feature. Ideological traits, based on choices make when founding new colonies, now unlock bonus attributes. Diplomatic offerings are as strong as before, and trade is a viable source of income and a good way to maintain positive relations. A typically strong AI rounds out the game. Galactic Civilizations III offers numerous meaningful improvements for fans of the series and the genre in general.
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