I'm playing Catlateral Damage, a first-person feline destruction simulation by Chris Chung.
An objective-based mode tasks the feline protagonist with knocking down a specific number of objects onto the floor within a time limit. These difficult scenarios feature procedurally-generated houses, random events, and power-ups to vary the gameplay somewhat. A more freeform litterbox mode is also available. Controls rely on jumping and swiping objects, and while the game lacks variety as a whole, the silly nature of the theme does provide some attraction.
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