I'm playing Talisman: The Horus Heresy, a turn-based board game by Nomad Games.
Bringing the board game rules to the Warhammer universe, games feature up to four players (AI, hotseat, or online) playing as loyalist or traitor warlords. The interface, and important aspect of a board game adaptation, could be improved: flashy backgrounds and glowing icons are used instead of clearly displaying more useful information. Warlords leaders have several attributes that are improved with experience, determining health, attack ratings, and special abilities. On the trip towards the center of the map, each sector contains cards that can grant friendly (or enemy) units, equipment, or events to help improve stats and take on the final threat. Although the game is not terribly different from the original Talisman, The Horus Heresy does mix things up a little with alignment rules and themes important to ardent fans of Warhammer.
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