The red planet gets a bad rap in games, what with all the portals to hell and totalitarian regimes that seem to spring up there. The Technomancer doesn’t exactly buck the trend, presenting a vision of Mars hundreds of years after its human colonists have lost all contact with Earth. The result is a world in which water companies hold a monopoly on power, and you’ll role play your way through this hostile land in search of a secret that could change the dusty orb forever. Expect mutants, corrupt lawmen, and all manner of high-tech sorcery.
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