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Night Trap Review (Sega 1992)

When the Sega CD debuted, fans of point-and-click full motion video (FMV) games were in luck as the system featured many games of this type. However, even for those who enjoy pointing and clicking while watching full motion video, Night Trap is a disappointment. How much fun can it be to cycle through numerous cameras of a mansion trying to keep track of Dana Plato (the actress who plays the undercover agent and is known for playing a part on the television show Diff'rent Strokes) and her scantily clad cohorts, trying to follow some evil vampiric plotline, and pushing a button to trap poorly outfitted bad guys?

While some really enjoy this game, it is probably one of the worst uses of the full motion video format. It is easy to see what the designers were going for. That feeling of staking out a house, voyeuristically watching for any shred of evidence while, at the same time, saving the college girls from evil. What it turns out to be is a guessing game of what, when, and where some astonishing event will happen.

Should you become hopelessly enthralled by the storyline it is possible to follow all the subtle cues and hints that lead up to the conclusion but the attacks on the women continue to feel random, becoming increasingly difficult to figure out when someone is being attacked.

All this could be passed off if the game looked good, but the Sega CD's limited 64 color pallette rears its head making all the video footage grainy, bland, and particularly unwatchable. Taking the pain of even watching the game one step further, the video is scaled down to nearly one quarter of the screen size.

Even if you're a die hard full motion video fanatic, you will most likely find no redeeming gameplay in Night Trap. If you want to solve a mystery you'd be better off playing Clue.
Graphics

The video, which is shown constantly, is grainy, bland, and doesn't even fill half the screen.

Sound

The music is uninspired though the voices and effects are decent.

Enjoyment

What's fun about cycling through cameras and trying to follow the shallow, poorly acted, video?

Replay Value

If you're destined to beat this game you'll be back many times trying to figure out the immense pattern of events.

Documentation

Complete with storyline and controls.
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